#pragma once
#include "Objects\object.h"
#include "Components/Graphics/TextComponent.h"


class Score : public star::Object
{
public:
	Score();
	~Score();
	
	void AddScore(int blocks, int multiplier);
	uint64 GetScore() const;

protected:
	void Initialize();
	void Update(const star::Context& context);

private:
	static const int SCORESIZE = 18;
	star::TextComponent *m_pText;
};

